Julia Heidrich Portfolio

Parasaurolophus

A Parasaurolophus to go on hikes with. Sculpted/Modelled in Blender

Character Animation Reel

With Characters modelled, rigged and animated in Blender, this Reel shows some of my Character animations.

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Tarot XV

Two tarot creature cards mixed into one: the Devil and Ten of swords. The creature was built in Blender and Substance Painter

Turntable

Tarot V

Tarot card: The Hierophant. Built in Blender and Substance Painter

Turntable

Threax Gladiator

A roman gladiator ready to fight in the arena. Built in Blender and Substance Painter

Turntable

Pharao

Archimboldi head with the symbols of the old, ancient egyptians. Built with Autodesk Maya and Substance Painter.

Turntable

Pompeji's Theater

The stylized roman theater of lost Pompeji. Built and textured in Blender.

Turntable

Bench under Tree

A simple bench with flowers under a wheeping willow. Modells built, textured and rendered in Blender.

Stylized Trees

Banana, Coconut and palm tree. Modells built and textured in Blender.

"Houston, we have a problem"

An abandoned place in the desert. Built in Blender and Substance Painter.

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Encounter Zero

An encounter of another kind. A kitbashing project. Composition & Rendering: Blender

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Secrets underneath us

A Space Shuttle Tower (built in Blender, Substance Painter), symbolizing humans curiosity to leave earth without finding all its secrets. (Kitbashing Underwater buildings, trees, cars)

Leaving Earth behind - VR Experience

Bachelors project - We explore four civilisations on the Trappist-1 planetary system. Built in Unreal Engine 4, Blender and Substance Painter.

Gameplay

Ludum Dare 48 - "Deep Down"

Deeper and Deeper, something weird is going on in a relaxing underground world. 48h Project. Modelling by me in Blender. Engine: Unity

Gameplay

Ludum Dare 47 - "Minions"

Stuck in a loop, we can't escape death until our mission is complete. 48h Project. Art & Animation by me in Photoshop - Engine: Unity

Gameplay

Ludum Dare 46 - "The Virus" VR

Keep it alive, did we curse humanity? 48h Project. Art & Animation by me in Blender - Engine: Unity

Gameplay

Envision Entertainment Internship

Buildings that were created during my Internship. Modells built in Blender.